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00024 #include <fvutils/color/bayer.h>
00025 #include <fvutils/color/colorspaces.h>
00026 #include <fvutils/color/yuv.h>
00027 #include <fvutils/color/rgbyuv.h>
00028
00029
00030
00031
00032
00033 #define assign(y, u, v, y1, u1, v1, y2, u2, v2) { \
00034 *y++ = y1; \
00035 *y++ = y2; \
00036 *u++ = ((u1 + u2) >> 1); \
00037 *v++ = ((v1 + v2) >> 1); }
00038
00039
00040 void
00041 bayerGBRG_to_yuv422planar_nearest_neighbour(const unsigned char *bayer, unsigned char *yuv,
00042 unsigned int width, unsigned int height)
00043 {
00044 unsigned char *y = yuv;
00045 unsigned char *u = YUV422_PLANAR_U_PLANE(yuv, width, height);
00046 unsigned char *v = YUV422_PLANAR_V_PLANE(yuv, width, height);
00047 const unsigned char *b = bayer;
00048
00049 int y1, u1, v1, y2, u2, v2;
00050 int t1, t2;
00051
00052 for ( unsigned int h = 0; h < height; h += 2) {
00053
00054
00055 for (unsigned int w = 0; w < width; w += 2) {
00056 t1 = b[width];
00057 t2 = b[1];
00058 RGB2YUV(t1, *b, t2, y1, u1, v1);
00059 ++b;
00060
00061 t1 = b[width - 1];
00062 t2 = b[-1];
00063 RGB2YUV(t1, t2, *b, y2, u2, v2);
00064 ++b;
00065
00066 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00067 }
00068
00069
00070 for (unsigned int w = 0; w < width; w += 2) {
00071 t1 = b[1];
00072 t2 = b[-width+1];
00073 RGB2YUV(*b, t1, t2, y1, u1, v1);
00074 ++b;
00075
00076 t1 = b[-1];
00077 t2 = b[-width];
00078 RGB2YUV(t1, *b, t2, y2, u2, v2);
00079 ++b;
00080
00081 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00082 }
00083 }
00084 }
00085
00086
00087
00088 void
00089 bayerGBRG_to_yuv422planar_bilinear(const unsigned char *bayer, unsigned char *yuv,
00090 unsigned int width, unsigned int height)
00091 {
00092 unsigned char *y = yuv;
00093 unsigned char *u = YUV422_PLANAR_U_PLANE(yuv, width, height);
00094 unsigned char *v = YUV422_PLANAR_V_PLANE(yuv, width, height);
00095 const unsigned char *bf = bayer;
00096
00097 int y1, u1, v1, y2, u2, v2;
00098 int r, g, b;
00099
00100
00101
00102
00103 RGB2YUV(bf[width], *bf, bf[1], y1, u1, v1);
00104 ++bf;
00105
00106 r = (bf[width - 1] + bf[width + 1]) >> 1;
00107
00108
00109
00110 g = (bf[-1] + bf[1]) >> 1;
00111 RGB2YUV(r, g, *bf, y2, u2, v2);
00112 ++bf;
00113
00114 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00115
00116
00117 for (unsigned int w = 2; w < width - 2; w += 2) {
00118 b = (bf[-1] + bf[1]) >> 1;
00119 RGB2YUV(bf[width], *bf, b, y1, u1, v1);
00120 ++bf;
00121
00122 r = (bf[width - 1] + bf[width + 1]) >> 1;
00123
00124
00125
00126 g = (bf[-1] + bf[1]) >> 1;
00127 RGB2YUV(r, g, *bf, y2, u2, v2);
00128 ++bf;
00129
00130 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00131 }
00132
00133
00134 b = (bf[-1] + bf[1]) >> 1;
00135 RGB2YUV(bf[width], *bf, b, y1, u1, v1);
00136 ++bf;
00137
00138 g = (bf[-1] + bf[width]) >> 1;
00139 RGB2YUV(bf[width - 1], g, *bf, y2, u2, v2);
00140 ++bf;
00141
00142 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00143
00144 for ( unsigned int h = 1; h < height - 1; h += 2) {
00145
00146
00147
00148
00149 g = (bf[-width] + bf[1]) >> 1;
00150 b = (bf[width-1] + bf[width+1]) >> 1;
00151 RGB2YUV(*bf, g, b, y1, u1, v1);
00152 ++bf;
00153
00154 r = (bf[-1] + bf[1]) >> 1;
00155 b = (bf[-width] + bf[width]) >> 1;
00156 RGB2YUV(r, *bf, g, y2, u2, v2);
00157 ++bf;
00158
00159 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00160
00161 for (unsigned int w = 2; w < width - 2; w += 2) {
00162 g = (bf[-width] + bf[1] + bf[width] + bf[-1]) >> 2;
00163 b = (bf[-width-1] + bf[-width+1] + bf[width-1] + bf[width+1]) >> 2;
00164 RGB2YUV(*bf, g, b, y1, u1, v1);
00165 ++bf;
00166
00167 r = (bf[-1] + bf[1]) >> 1;
00168 b = (bf[-width] + bf[width]) >> 1;
00169 RGB2YUV(r, *bf, b, y2, u2, v2);
00170 ++bf;
00171
00172 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00173 }
00174
00175 g = (bf[-width] + bf[1] + bf[width] + bf[-1]) >> 2;
00176 b = (bf[-width-1] + bf[-width+1] + bf[width-1] + bf[width+1]) >> 2;
00177 RGB2YUV(*bf, g, b, y1, u1, v1);
00178 ++bf;
00179
00180 b = (bf[-width] + bf[width]) >> 1;
00181 RGB2YUV(bf[-1], *bf, g, y2, u2, v2);
00182 ++bf;
00183
00184 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00185
00186
00187
00188
00189 r = (bf[width] + bf[-width]) >> 1;
00190 RGB2YUV(r, *bf, bf[1], y1, u1, v1);
00191 ++bf;
00192
00193 r = (bf[-width-1] + bf[-width+1] + bf[width - 1] + bf[width + 1]) >> 2;
00194 g = (bf[-width] + bf[1] + bf[width] + bf[-1]) >> 2;
00195 RGB2YUV(r, g, *bf, y2, u2, v2);
00196 ++bf;
00197
00198 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00199
00200 for (unsigned int w = 2; w < width - 2; w += 2) {
00201 r = (bf[width] + bf[-width]) >> 1;
00202 b = (bf[-1] + bf[1]) >> 1;
00203 RGB2YUV(r, *bf, b, y1, u1, v1);
00204 ++bf;
00205
00206 r = (bf[-width-1] + bf[-width+1] + bf[width-1] + bf[width+1]) >> 2;
00207 g = (bf[-width] + bf[1] + bf[width] + bf[-1]) >> 2;
00208 RGB2YUV(r, g, *bf, y2, u2, v2);
00209 ++bf;
00210
00211 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00212 }
00213
00214 r = (bf[width] + bf[-width]) >> 1;
00215 b = (bf[-1] + bf[1]) >> 1;
00216 RGB2YUV(r, *bf, b, y1, u1, v1);
00217 ++bf;
00218
00219 r = (bf[-width-1] + bf[width-1]) >> 1;
00220
00221
00222 g = (bf[-width] + bf[-1]) >> 1;
00223 RGB2YUV(r, g, *bf, y2, u2, v2);
00224 ++bf;
00225
00226 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00227 }
00228
00229
00230
00231
00232 g = (bf[-width] + bf[1]) >> 1;
00233 b = bf[-width+1];
00234 RGB2YUV(*bf, g, b, y1, u1, v1);
00235 ++bf;
00236
00237 r = (bf[-1] + bf[1]) >> 1;
00238 b = bf[-width];
00239 RGB2YUV(r, g, *bf, y2, u2, v2);
00240 ++bf;
00241
00242 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00243
00244 for (unsigned int w = 2; w < width - 2; w += 2) {
00245
00246
00247 g = (bf[-width] + bf[-1]) >> 1;
00248 b = (bf[-width-1] + bf[-width+1]) >> 1;
00249 RGB2YUV(*bf, g, b, y1, u1, v1);
00250 ++bf;
00251
00252 r = (bf[-1] + bf[1]) >> 1;
00253 b = bf[-width];
00254 RGB2YUV(r, *bf, b, y2, u2, v2);
00255 ++bf;
00256
00257 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00258 }
00259
00260
00261
00262 g = (bf[-width] + bf[-1]) >> 1;
00263 b = (bf[-width-1] + bf[-width+1]) >> 1;
00264 RGB2YUV(*bf, g, b, y1, u1, v1);
00265 ++bf;
00266
00267 b = bf[-width];
00268 RGB2YUV(bf[-1], *bf, b, y2, u2, v2);
00269 ++bf;
00270
00271 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00272
00273 }
00274
00275
00276 void
00277 bayerGBRG_to_yuv422planar_bilinear2(const unsigned char *bayer, unsigned char *yuv,
00278 unsigned int width, unsigned int height)
00279 {
00280 unsigned char *y = yuv;
00281 unsigned char *u = YUV422_PLANAR_U_PLANE(yuv, width, height);
00282 unsigned char *v = YUV422_PLANAR_V_PLANE(yuv, width, height);
00283 const unsigned char *bf = bayer;
00284
00285 int y1, u1, v1, y2, u2, v2;
00286 int r, g, b;
00287
00288
00289 bf += width;
00290 y += width;
00291 u += width >> 1;
00292 v += width >> 1;
00293
00294 for ( unsigned int h = 1; h < height - 1; h += 2) {
00295
00296
00297
00298 ++bf; ++bf;
00299 ++y; ++y;
00300 ++u; ++v;
00301
00302 for (unsigned int w = 2; w < width - 2; w += 2) {
00303 g = (bf[1] + bf[-1]) >> 1;
00304 b = (bf[width-1] + bf[width+1]) >> 1;
00305 RGB2YUV(*bf, g, b, y1, u1, v1);
00306 ++bf;
00307
00308 r = (bf[-1] + bf[1]) >> 1;
00309 b = (bf[-width] + bf[width]) >> 1;
00310 RGB2YUV(r, *bf, b, y2, u2, v2);
00311 ++bf;
00312
00313 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00314 }
00315
00316
00317 ++bf; ++bf;
00318 ++y; ++y;
00319 ++u; ++v;
00320
00321
00322
00323 ++bf; ++bf;
00324 ++y; ++y;
00325 ++u; ++v;
00326
00327 for (unsigned int w = 2; w < width - 2; w += 2) {
00328 r = (bf[width] + bf[-width]) >> 1;
00329 b = (bf[-1] + bf[1]) >> 1;
00330 RGB2YUV(r, *bf, b, y1, u1, v1);
00331 ++bf;
00332
00333 r = (bf[width-1] + bf[width+1]) >> 1;
00334 g = (bf[1] + bf[width]) >> 1;
00335 RGB2YUV(r, g, *bf, y2, u2, v2);
00336 ++bf;
00337
00338 assign(y, u, v, y1, u1, v1, y2, u2, v2);
00339 }
00340
00341
00342 ++bf; ++bf;
00343 ++y; ++y;
00344 ++u; ++v;
00345 }
00346
00347
00348
00349 }
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