BackProjectionPositionModel Member List

This is the complete list of members for BackProjectionPositionModel, including all inherited members.

BackProjectionPositionModel(ProjectiveCam &projective_cam, float ball_circumference=0.f)BackProjectionPositionModel
calc()BackProjectionPositionModel [virtual]
calc_unfiltered()BackProjectionPositionModel [inline, virtual]
get_bearing() const BackProjectionPositionModel [inline, virtual]
get_cam_rotation(float &pan, float &tilt, float &roll) const BackProjectionPositionModel [virtual]
get_cam_translation(float &height, float &rel_x, float &rel_y) const BackProjectionPositionModel [virtual]
get_distance() const BackProjectionPositionModel [inline, virtual]
get_name() const BackProjectionPositionModel [inline, virtual]
get_pan_tilt(float *pan, float *tilt) const BackProjectionPositionModel [virtual]
get_slope() const BackProjectionPositionModel [inline, virtual]
get_x() const BackProjectionPositionModel [inline, virtual]
get_y() const BackProjectionPositionModel [inline, virtual]
is_pos_valid() const BackProjectionPositionModel [inline, virtual]
reset()BackProjectionPositionModel [virtual]
set_cam_rotation(float pan=0.f, float tilt=0.f, float roll=0.f)BackProjectionPositionModel [virtual]
set_cam_translation(float height, float rel_x=0.f, float rel_y=0.f)BackProjectionPositionModel [virtual]
set_center(float x, float y)BackProjectionPositionModel [virtual]
set_center(const center_in_roi_t &c)BackProjectionPositionModel [inline, virtual]
set_pan_tilt(float pan=0.0f, float tilt=0.0f)BackProjectionPositionModel [inline, virtual]
set_radius(float r)BackProjectionPositionModel [virtual]
~RelativePositionModel()RelativePositionModel [virtual]