ZSlice Struct Reference
a "slice" is a row of consecutive pixels (horizontal) More...
#include <zauberstab.h>
Public Attributes | |
| int | leftX |
| left X | |
| int | rightX |
| right X | |
| int | y |
| Y value. | |
Detailed Description
a "slice" is a row of consecutive pixels (horizontal)Definition at line 38 of file zauberstab.h.
Member Data Documentation
| int ZSlice::leftX |
left X
Definition at line 39 of file zauberstab.h.
Referenced by Zauberstab::addRegion(), and Zauberstab::deleteRegion().
| int ZSlice::rightX |
right X
Definition at line 40 of file zauberstab.h.
Referenced by Zauberstab::addRegion(), and Zauberstab::deleteRegion().
| int ZSlice::y |
Y value.
Definition at line 41 of file zauberstab.h.
Referenced by Zauberstab::addRegion(), and Zauberstab::deleteRegion().
The documentation for this struct was generated from the following file:
- src/firevision/fvutils/color/zauberstab.h

