Ticket #90 (closed enhancement: implemented) | |||||||||||||||||||||
Skill Timeouts in Agent
Description
A problem that happened more than once is that the agent got stuck in a single skill. Often caused by incomplete joint movements. To avoid this problem a new feature should be implemented for skill states that adds a timeout, after which a skill is considered to have failed, allowing the agent to proceed no matter what the underlying problem was. Change History
Note: See
TracTickets for help on using
tickets.
| This list contains all users that will be notified about changes made to this ticket. These roles will be notified: Reporter, Subscriber, Participant
| ||||||||||||||||||||

