Changes between Initial Version and Version 1 of Carologistics/OverallArchitecture


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Timestamp:
09/24/12 16:13:07 (7 years ago)
Author:
dewert
Comment:

First steps towards a introduction to the system

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  • Carologistics/OverallArchitecture

    v1 v1  
     1= The Carologistics system = 
     2== Overview == 
     3The Robotinos are run with a combination of [http://www.ros.org ROS] and, obviously, Fawkes. These wiki-pages are meant to give you an overview over the complete system and insights on how things work together. Further documentation details [wiki:Carologistics/Hardware hardware and sensors] as well as how to [wiki:Carologistics/RobotinoStartUp start, initialize, and run the system]. The base of the system is build by [wiki:Carologistics/ListOfPlugins Fawkes plugins], which provide access to the sensors and actors, or provide mid level functionality as sensor data aggregation, localization, navigation and so on. Some of this functionality currently comes from ROS components. The plugins are generally written in C++. See the [wiki:Carologistics/ListOfPlugins] for details. High level Behavior is generated by the Behavior Engine developed by Tim [http://www.fawkesrobotics.org/static/media/publications/lua-behavior-engine_rc2009.pdf (see here for the theoretical background)]. It is based on Hybrid State machines, also called skills, which are defined in [http://www.lua.org Lua]. The [wiki:Carologistics/ListOfPlugins list of used skills] can be found [wiki:Carologistics/ListOfPlugins here].